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Virtual Dictionary

Computer Vision Syndrome

Computer vision syndrome or CVS, is also sometimes known as digital eye fatigue or DEF. However, the difference between the two terms is a matter of degree. Whilst DEF marks the problems with the eye created by by gazing at a digital image for too long a time, CVS is a much more serious condition, created essentially by repeated DEF over a period of years, resulting in permanent damage to the ocular system.

With digital eye fatigue, the ocular muscles constantly flex to refocus perceived distance. Unfortunately, the perceived distances in a 3D landscape projected on a 2D display system, are not physically further away. Additionally, the eye focuses on the hard edge of an image, but digital images don't have a clean edge. As a result, the focus drifts forward and back, causing eye fatigue.

Over a long period of time ? a matter of years, the compound damage adds up to such a point, that degeneration of the eye has been found to speed up by a decade or more, in comparison to individuals who have never regularly used digital display systems.

See Also: Digital Eye Fatigue

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Computer Vision Syndrome:

Asthenopia

Computer Vision Syndrome

CVS

DEF

Digital Eye Fatigue

Direct Retinal Display

Virtual Retinal Display

VRD









 

Resources in our database matching the Term Computer Vision Syndrome:

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A basic problem in computer vision is to understand the structure of a physical sceene from just one or two camera?s perspective. This book attempts to provide a basic background in everything you need to know to be able to create a computer vision system, and train it to deal with the physical world.





An applied introduction to modern computer vision, focusing on a set of computational techniques for 3-D imaging. Covers a wide range of fundamental problems encountered within computer vision and provides detailed algorithmic and theoretical solutions for each. Each chapter concentrates on a specific problem and solves it by building on previous results.





This book gives senior undergraduate and beginning graduate students and researchers in computer vision, applied mathematics, computer graphics, and robotics a self-contained introduction to the geometry of 3D vision; that is the reconstruction of 3D models of objects from a collection of 2D images.





Written by the creators of OpenCV, the widely used free open-source library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable AR applications, peripherals and robotics to interpret visual input from cameras, separate out the elements of the scene, and then make decisions based on that data.







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Probing the Differences Between Organic Vision and Machine Vision
A group of researchers from UC Santa Barbara have been comparing the human visual system to machine vision systems from an architectual and programming perspective, to see what, exactly makes human vision systems more efficient - and gain some insight on how to replicate that.



The dramatic growth in practical applications for machine learning over the last ten years has been accompanied by many important developments in the underlying algorithms and techniques. This book is suitable for courses on machine learning, statistics, computer science, signal processing, computer vision, data mining, and bioinformatics.





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Reverse Engineering The Ability to See
There are a few, albeit exceedingly rare cases, where after a lifetime of blindness, a human's vision is naturally restored. These cases, properly studied, are yielding impressive amounts of data on how a vision system forms in a mature mind - and thus how to recreate the same, in machine vision.



Locally Hosted resource
Rapid interactive scene modelling from video
A new modelling system, VideoTrace; the result of a collaboration between The Australian Centre for Visual Technologies at the University of Adelaide, and The Oxford Brookes Computer Vision Group, is capable of taking the output of any handheld digital camcorder, and turn it into a 3D model.



Linked resource
Towards General Purpose Vision
The five-year tale of Bob Mottram's quest to create a general purpose machine vision with two eyes, able to see the world how humans do.



 

Industry News containing the Term Computer Vision Syndrome:

Results by page

(02/05/2010)
Crashing machines, slow boot times, and agony dealing with technical support have Digital Age people suffering from Computer Stress Syndrome, a study available online Tuesday found.

"Today?s digitally-dependent consumers are...


(28/01/2009)
People with a genetic condition called Williams syndrome are famously gregarious. Scientists, looking carefully at brain function in individuals with Williams syndrome, think they may know why this is so.

The researchers at ...


(19/09/2009)
People with speech-impairing conditions like A.L.S., autism, Down syndrome and strokes have started to discover that general-purpose devices, such as iPhones and netbooks equipped with downloadable text-to-speech software, can in many cases...


(28/10/2009)
Deep brain stimulation may be a safe and effective treatment for Tourette syndrome, according to research published in the October 27, 2009, print issue of Neurology?, the medical journal of the American Academy of Neurology.

...


(24/04/2010)
A research team led by a University of Utah neuroscientist has identified a gene whose expression can be linked to intelligence.

Science has suspected that human intelligence is largely genetic, but how specific genes affect ...